Tactical
Police
Tactical Police
After a normal attack ends, there is a 35% chance to gain a shield that can absorb 120% of attack damage for 10 seconds, consuming 6 MP.
For each ally of the same faction present, increase HP by 4%.
If equipped with a Dagger, weapon attributes increase by 20%.
After a normal attack ends, there is a 35% chance for allies in the same vertical row to gain a shield that can absorb 120% of attack damage for 10 seconds, consuming 6 MP.
If equipped with a Crab, pet attributes increase by 20%.
Reduces damage taken by 25%.
When an ally dies, increase Attack by 4% for self and allies in the same horizontal row for 20 seconds, stacking up to 5 times.