Blessed
Kid
Blessed Kid
After a normal attack ends, there is a 25% chance to gain a shield that can absorb 95% of attack damage for 10 seconds, consuming 6 MP.
For each ally of the same faction present, increase HP by 4%.
If equipped with a Dagger, weapon attributes increase by 20%.
When HP is below 50%, gain a shield that can absorb 190% of attack damage.
If equipped with a Crab, pet attributes increase by 20%.
When HP is below 30%, reduce damage taken by 25%, and increase Attack by 50%.
When an ally dies, restore 4 MP to self and allies in the same vertical row.